3DWEBWORLDZ MANUAL

General Overview

Read Me First

Movement and Camera Controls work together. You will find everything you need regarding movement and camera control (what you see) in this document.

Learning to navigate in 3DWebWorldz.com can take practice, and for good reason:  many different options. By reviewing this complete tutorial, you'll be able to choose what works best for you in every situation.

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AVATAR MOVEMENT CONTROLS INCLUDE: 
Details of each control will follow in the sections below.
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HUD = 'Heads Up Display,' an interactive option console on your screen.
Think... buttons you can push to make cool stuff happen.

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CAMERA CONTROLS include:
Cameras control your eyes - what and how you see.
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The BOTTOM INFO BAR
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If you get confused - check out the bottom toolbar.  It will list your current camera choice. 

It will also tell you where you are if you get lost.

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WHAT IS NAVIGATION MODE?
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There are two modes of movement/interactive operation in 3DWebWorldz: 

TO ENTER NAVIGATION MODE:  Click inside the world scene. 

TO EXIT NAVIGATION MODE

**This term (Navigation Mode) will be used throughout movement and camera training.

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HOW DO I ACTIVATE OR CHANGE CAMERAS?

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**Default User Interface(UI) and Member UI customization affect which buttons appear on the bottom toolbar.  If you don't see a button you need, customize your UI or use the top toolbar to access control.

The default landing camera is 3rd Person.  Everytime you land on a region, your 3rd Person Camera will be automatically activated.

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IF THINGS GET HINKY
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Two options to choose from if things get hinky and you need to reset your page or give your browser a kick to reload the region.