3DWEBWORLDZ MANUAL
3DWW-1003 : Building - Object Interactions

TOPICS in THIS SECTION

Pop Up Windows  
Personal Library for Object Interactions

Create windows that pop up when a visitor clicks something on your region.

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WHAT IS A POP-UP IN 3DWW? 
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A Pop-Up or WindowPop is what you expect - a window that pops up on the screen.  In 3DWebWorldz, a popup is assigned to an object for interaction. It is activated by focusing or clicking on an item.

Screenshot : 3DWW Public Library
Pop-up activated by clicking on the titled book.

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CREATE a POPUP WINDOW
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1.  Open the Build Tools Panel  - click the button or use the Top Toolbar (Regions Pulldown / Build Tools) and click the EDIT TOOLS Button.

2.  Click the POPUPS button from the top library bar:

3. While you have access to some COMMONS POPUPS (shown below), your pop-up  library is completely personal. That means no one else can access your pop-up library and only you can assign your created pop-ups to an object interaction.  

Pop-ups are easy to add and edit.  

3. Click the ADD NEW button to add a new popup or the EDIT or DELETE button for any you have added previously.  You can use basic HTML in these forms, but double check your work.  If you add something incorrectly, you could break your region!

4.   Click the ADD MY POPUP button when you are done.

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Add PopUp Interaction to an Object
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1.  Mark your location - click the PrimDrop Location Button or use the Top Toolbar (Regions Pulldown / Set PrimDrop Location)


2.  Open the Build Tools Panel  - click the button or use the Top Toolbar (Regions Pulldown / Build Tools)

3.  Click the EDIT TOOLS BUTTON and find the EDIT REGION ASSETS option.  Click the appropriate button for the desired object:  PRIMS, MESH, TEMPLATE

4. Find your object and click the related EDIT button to open up the object panel.

5. Use the pulldown field for popup windows under MOUSE INTERACTION section and choose your desired popup window. Then click SAVE MY CHANGES.

Web Links  
Click to Open New Browser Tab

Attach links to objects.  This will direct region visitors to an outside web resource.  Only you have access to your link library.

PURPOSE:  Attach links to objects.  This will direct region visitors to an outside web resource.  Only you have access to your link library.

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SCREENSHOT: LINK INTERACTION with AN OBJECT
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When a link is applied to an object for interaction, visitors that click on that object will see something like the image below.   By accepting the invitation, another tab in their browser will be opened to the assigned link.

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The LINK LIBRARY - Adding / Editing / Deleting Links
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1.  Open the Build Tools Panel  - click the button or use the Top Toolbar (Regions Pulldown / Build Tools) and click the EDIT TOOLS Button.

2.  Click the LINKS button from the top library bar:

3. Use the form provided to Add / Edit / Delete links from your personal library.

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How to Add a Link Interaction to an Object
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1.  Open the Build Tools Panel  - click the button or use the Top Toolbar (Regions Pulldown / Build Tools)

2.  Click the EDIT TOOLS BUTTON and find the EDIT ASSETS option.  Click the appropriate button for the desired object:  PRIMS, MESH, or TEMPLATE

3. Find your object and click the related EDIT button to open up the object panel.

4. Use the pulldown field for web links under MOUSE INTERACTION section and choose your desired weblink. Then click SAVE MY CHANGES.

Region Teleport on Click  
Attach Teleport Action to Object

PURPOSE:  To guide visitors to another region on 3DWebWorldz.

PURPOSE:  To guide visitors to another region on 3DWebWorldz.

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SCREENSHOT: TELEPORT INTERACTION with AN OBJECT
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When a teleport link is applied to an object for interaction, visitors that click on that object will see something like the image below.   By accepting the invitation, their avatar will be teleported to the chosen region.

 

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How to Add a Teleport Interaction to an Object
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1.  Open the Build Tools Panel  - click the button or use the Top Toolbar (Regions Pulldown / Build Tools)

2.  Click the EDIT TOOLS BUTTON and find the EDIT ASSETS option.  Click the appropriate button for the desired interactive object:  PRIMS, MESH, or TEMPLATE

3. Find your object and click the related EDIT button to open up the object panel.