3DWEBWORLDZ MANUAL
3DWW-1001 : Building
Adding Objects to Your Region

TOPICS in THIS SECTION

How to Add an Environment Template  
Sky and Land with One Click


New feature:  Added May 2021

**Instructions Coming Soon**

Add a Region Sky  


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HOW TO ADD A REGION SKY
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Fullscreen Video Here

Adding a custom SKY OBJECT adds a sphere around your region and applies a 360 Degree texture to it, providing an environment in every direction. 

The texture library has a SKY filter to help you find a texture that meets your needs.

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 UPLOAD NEW TEXTURES - VIDEO INSTRUCTIONS
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The video below shows how to upload textures and use the texture library in the building process.  To upload a new sky, you would choose the SKY category during the upload process. 

Please make sure your sky images are 360 Panoramic Views and Seamless for best results.  Most of the time we recommend SMALLER images for upload.  For a detailed sky, however, we recommend larger pixel sizes (i.e. 1024x1024).



Fullscreen Video Here

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FAQ: Can I use any texture or image on the sky?  Or must it be from the SKY filter of the texture library?

Answer:  You CAN use any texture, but not recommended. 

The sky filtered textures are 360 Seamless textures to create a realistic environment.  However, keep in mind that anyone can upload images to the texture library.  Therefore the quality of some will be better than others.

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Mesh Objects  


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WHAT IS A MESH OBJECT?
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Mesh is a name given to 3D objects created using softwares such as Blender or 3DMaxx.

Just about anything can be created with mesh.  You can learn how to build your own (we offer classes!), but you don't have to.  We have lots of mesh available for free in our commons library.  Learn about the libraries in the next section.

In this image, the terrain, the balloons, popcorn machine, bench, figure eating popcorn, etc., are all mesh objects.

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ADD a MESH OBJECT to YOUR REGION
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Fullscreen Video Here

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THE MESH LIBRARY
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3DWebWorldz offers builders a free library of objects they can simply click and add to their region builds. (Credit to object builders found under Top Toolbar: Region | Credits)

In the video above you saw the Mesh Library accessed during the building process.  You can also access it to browse through the catalog or to upload new items of your choosing.

Fullscreen Video Here

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CREATING YOUR OWN 3D MESH OBJECTS
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You can use any 3D Modelling software program that allows you to export as a GLTF.

We recommend Blender, an open source and free download program.  https://Blender.org.

Screenshot of Blender - this example will be used below.

Private Tutoring and Classes are available.  Contact Evie_Marie inworld or via Discord.

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3D MESH OBJECT RESOURCES
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You can also find and import objects found in public libraries such as:

https://sketchfab.com/feed ** recommended

https://www.cgtrader.com/

New libraries seem to pop up every single day.  Do a search if the two listed above doesn't suit your needs.

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ADD NEW OBJECTS to MESH LIBRARY
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STEP ONE:   ZIP UP YOUR FILES

a) Highlight the files and textures (subfolders if they exist). 

IMPORTANT:  You should be able to SEE your .gltf file -- >
in this case the file = scene.gltf
(remember that filename, we need it later)

b) Right click ->  SEND TO / Compressed (zipped) folder

STEP TWO:  CHECK YOUR FILE -- VERY IMPORTANT

Save yourself time and frustration by checking your model in a GLTF Viewer before importing.  We recommend this viewer:

https://gltf-viewer.donmccurdy.com/

Literally drag and drop your zipped file into the viewer window. 

If it looks good there, it should successfully import into 3DWebWorldz.com.

 

STEP THREE:   UPLOAD INTO 3DWEBWORLDZ

1)  Open building tools and navigate to the editing tools panel.

2) The edit tools panel is separated into three sections:   Add / Edit / Upload.  Find the Upload section.

3) Click the Upload Mesh button and fill out the form. 

 

Geometric Prim Objects  


A prim is a geometric shape object you can use to build.  A texture is the image wrapped around that prim.  

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PRIMS - Introduction
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In this video, WATCH as piles of standard geometric shapes turn into a car.

Fullscreen Video Here

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ADD a PRIM TO YOUR REGION (with EZBuild Tools)
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Fullscreen Video Here

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BROWSE The TEXTURE LIBRARY 
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1) Open the Building Tools Panel via:

2) Click the  button provided near the top of the panel.

3) Find the Library Toolbar across the top and click the  button.

The texture library, on its own, is just for browsing and viewing.  USING a texture is done in conjunction with the building tools because textures are placed on geometric prims shapes. (See above)

FIND A TEXTURE by clicking a FILTER CATEGORY BUTTON or using the KEYWORD SEARCH TOOL. 

Something to Note:  The RED NUMBER in the top left corner of each image is called the Texture EasyID Number.

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 UPLOAD NEW TEXTURES - VIDEO INSTRUCTIONS
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The video below shows how to upload textures and use the texture library in the building process.  For more information, please review 3DWW_1001 : Building Process

Scroll down for written instructions on uploading a new texture.

Fullscreen Video Here

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 UPLOAD NEW TEXTURES - WRITTEN INSTRUCTIONS
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1) Open the Building Tools via Button or Top Toolbar (Region | Building Tools)

2) Click the EDIT TOOLS button provided near the top of the panel.

3) Scroll down to the section labeled Upload and Add to Libraries

4) Click the Textures Button.

5) Complete this form

6. Upon submit you will get a File Successfully Uploaded message at the top.  Add another texture or click the Back to Edit Tools button to continue.

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UPDATE 03/23/21 - TEXTURE UPLOADER
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For convenience, you can now also access the texture uploader from the Texture Library.

Personal Inventory Collection  
Pick Up Objects on Other Regions


Fullscreen Video Here

Linked Set Templates  
Ready Made Scenes & Objects


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WHAT ARE LINKED SET TEMPLATES?
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Below is an example of a classroom template on the left and an art gallery template on the right.  You can place templates like these on your region with just a few clicks.  After which, you can edit the individual pieces as needed.  (Move the desks around, change the canvas sizes, etc).

We will learn how to use TEMPLATES together.  For now, just understand  that LINKED SET TEMPLATES are available.  You don't have to build regions from scratch if you don't want to.

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ADDING & EDITING A LINKED SET TEMPLATE 
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Fullscreen Video Here

Floating Text  
Easily Add Text Anywhere.


Floating text is just what is sounds like - text that can be placed anywhere, even float in the air. 

Floating text can be very helpful if you need to share information with region visitors.

 ** this particular sign board is made out of MESH. Although it could have easily been made out of prims.

 

Fullscreen Video Here

Sprites  
2D Objects that Look 3D

A SPRITE is a flat two-dimensional image texture on a plane.  It mimicks being three-dimensional by rotating to face the user's camera.  Sprites are an easy way to include a complicated object on you region, while using very little browser resources.  In the video below, the pink hibiscus tree is a sprite.

A SPRITE is a flat two-dimensional image texture on a plane.  It mimicks being three-dimensional by rotating to face the user's camera. 

Sprites are an easy way to include a complicated object on you region, while using very little browser resources.  In the video below, the pink hibiscus tree is a sprite.

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ADDING and EDITING a SPRITE
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Fullscreen Video Here

Lights  
Spotlights or Custom Lights


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Add Light
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1.  Mark your location - click the PrimDrop Location Button or use the Top Toolbar (Regions Pulldown / Set PrimDrop Location)


2.  Open the Build Tools Panel  - click the button or use the Top Toolbar (Regions Pulldown / Build Tools)

3.  Click the EDIT TOOLS BUTTON and find the Add Light option.

4. Choose the parameters and click the ADD ME button.

Video Prims  


Video loops can be added on prims to add moving effects to your region.  Perfect for picture windows, aquariums, fireplaces - use your imagination.

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Add Video Prims
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1.  Mark your location - click the PrimDrop Location Button or use the Top Toolbar (Regions Pulldown / Set PrimDrop Location)


2.  Open the Build Tools Panel  - click the button or use the Top Toolbar (Regions Pulldown / Build Tools)

3.  Click the EDIT TOOLS BUTTON and find the add VIDEO option.

4. Choose a video and click the ADD ME button.   Click the PREVIEW button as needed to make your library choice.

Chalkboard Tool  


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CHALKBOARD TOOL
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Fullscreen Video Here

 

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INSTALLATION and MOVING
the CHALKBOARD TOOL
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**Instructions Coming Soon**

If you need help in the meantime, please contact support.

Slideshow Presenter  


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WHAT IS IT?
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The SlideShow Prim allows you to present images on a presentation board - just like a real world slideshow.  Easily export from software like PowerPoint and load into the 3DWW SlideShow Controller.  You can create multiple slideshows and store them.  

View Full Screen

***NOTE:  You can also live stream your slideshow directly from your computer onto a LiveStream prim if that suits your needs more efficiently.

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STEP ONE:  SLIDESHOW CREATOR
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TOP TOOLBAR:  Region | Slideshow Creator

The result is this screen:

A. CREATE A NEW SLIDESHOW (Green Form)

Fill out the form and click submit.

B. MANAGE YOUR SLIDESHOWS (Above Green Form)

• Edit Entry Button:  Edit the information you entered in the green area.

• Delete Button:  Delete your entire slideshow presentation (careful!)

• Active / Inactive Button:  Only one presentation can be active at a time.  Whichever presentation is set to "ACTIVE" is the one that will load into the controller.

• Manage Presentation Button: Upload your slides, add slide notes and arrange their order. This button is specific for each presentation you create.

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STEP TWO: UPLOAD and ARRANGE SLIDES
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The Managing Presentation Area is divided into FOUR SECTIONS.

A.  Presentation Information.  Click the Return to Class List to return to the list of all of your created presentations.

B. Upload your presentation images (See green area on above image). You can drag and drop images onto the CHOOSE FILE button, or click the CHOOSE FILE button to locate your images.  We recommend having your slide images already prepared and organized in their own folder.

C. Your Slideshow Images (In order with notes).  

This section is where you arrange your slides into the order you prefer, although your controller does allow you to move freely between the images placed in this section. 

Uploaded images will be dumped into Section D. below.  Order your images to move them to Section C. 

• Add notes to yourself - they will be visible on the slide controller.

• Change the ORDER to zero if you wish to move the image back to your library in Section D.

D. Your Slideshow Library

This is where your uploaded images are dumped.  They will not be available via your slideshow controller until you add them using the options to order them (and place them into Section C. above).

• To add the image to your controller, assign an order number and click update.

• To remove the image from your slideshow click the Delete Image button.

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STEP THREE: REGION PREPARATION (REGION OWNERS ONLY)
• Add the slideshow prim.
• Assign the slideshow presenter (any registered member)
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TOP TOOLBAR:   Build Tools | Manage Region Button | Region Presentation System Button